Start with Assassin’s Creed II
Then Brotherhood → Revelations → III before branching outward.
Enter the Assassin’s Creed universe
Explore 87 distinct games, novels, comics, screen stories and audio works across the historical memories—then follow the separate 21-part modern-day frame in release order.
Universe orientation
Use release order for a first playthrough. Historical order begins with Odyssey-era material, but it scrambles Desmond, Layla and the modern-day plot beyond recognition.
You land on the full chronology. Switch to release order—or turn on Starter Mode only when you need a shorter run.The second chronology
Desmond, Abstergo, Layla and the Animus Hub move forward by release—not by the century being simulated. These 21 frame chapters are shown separately so historical browsing never destroys their narrative.
Found in Assassin's Creed
Desmond Miles, bartender and Assassin descendant, is kidnapped by Abstergo Industries and forced into the Animus.
Found in AC II
Lucy Stillman breaks Desmond out. Shaun Hastings and Rebecca Crane join. First contact with Minerva.
Found in AC Brotherhood
The team occupies the Auditore villa. Ends with Juno forcing Desmond to kill Lucy — the franchise's most shocking moment.
Found in AC Revelations
Desmond comatose, his mind fragmenting. Subject 16 appears. The most experimental modern-day segment.
Found in AC III
Desmond's death and Juno's release. The end of the saga the franchise was originally built around. Everything after this is a different show.
Found in AC IV: Black Flag
You are a nameless Abstergo Entertainment employee mining Edward Kenway's memories for a video game. Sharply satirical; quietly the best-written modern-day segment.
Found in AC Rogue
Same employee, now working the Templar side. Direct continuation.
Found in AC Unity
You become a Helix user directed by "Bishop." Juno's plans advance.
Found in AC Syndicate
Shaun and Rebecca in London. The Shroud of Eden.
Found in [READ] comic
Charlotte de la Cruz, a new modern-day Assassin. Runs parallel to the games.
Found in [READ] comic (4 issues)
Tie-in to the Last Descendants novels.
Found in [READ] novels
Matthew J. Kirby. Last Descendants, Tomb of the Khan, Fate of the Gods. YA; a separate modern-day cell.
Found in [READ] comic (12 issues)
Juno's death happens here — in a comic, not a game. Arguably the single most consequential piece of plot the franchise has ever put outside the games.
Found in [READ] comic (4 issues)
Anthology; short historical vignettes framed in the present.
Found in AC Origins
Layla Hassan, an Abstergo Historical Research engineer, goes rogue with a portable Animus.
Found in AC Odyssey
Layla and the Assassins; direct contact with an Isu survivor.
Found in AC Valhalla
Layla's arc concludes. Basim's true nature revealed. The Isu plotline escalates hard.
Found in [PLAY] free epilogue
Modern-day coda. Easily missed.
Found in AC Mirage
Requires Valhalla. Playing Mirage first spoils Valhalla's central twist completely. This is the sharpest ordering trap in the franchise.
Found in [PLAY] VR
Dolores Vasquez, an Abstergo employee. Three historical strands (Ezio, Kassandra, Connor) in VR. Genuinely canon; almost never discussed.
Found in AC Shadows
Continues the post-Layla thread.
Universe explored
The main map follows the ancestor memories from the Isu simulations to twentieth-century conflicts. It does not pretend that this is a safe first-play order: the modern-day frame has its own dedicated chronology directly above it.
Historical setting controls this view. The modern-day storyline is intentionally separated because it only remains coherent in release order.
Showing 82 of 82 released stories.
Elysium, Underworld, Atlantis. The deepest look at Isu society in the franchise.
Havi/Odin. Frames as Norse myth; is Isu history.
Companion to Dawn of Ragnarök.
Simulated realms of Aaru, Duat.
Darius, who wielded the first Hidden Blade against Xerxes. Chronologically the origin of the weapon.
Peloponnesian War. Kassandra is the canonical protagonist. The franchise's largest historical map and its loosest connection to Assassin lore — no Assassins exist yet.
Gordon Doherty.
Oliver Bowden. Bayek's youth; direct prequel to Origins.
Ptolemaic Egypt. The founding of the Hidden Ones. If you want the Brotherhood's actual origin story, this is it.
Oliver Bowden.
Bayek four years on; the Brotherhood taking shape in Sinai.
Li E during the An Lushan Rebellion, Tang dynasty China. Chinese-market original; a genuinely under-read corner of the franchise.
Maria Lewis. Roshan's backstory before Mirage.
Michael Avon Oeming. Roshan and Fuladh; prequel to the game.
Basim Ibn Ishaq in Abbasid Baghdad. A deliberate return to the pre-RPG formula. Historically before Valhalla, but must be played after it — its modern-day framing spoils Valhalla entirely.
Jaleigh Johnson. Hytham and Basim in Constantinople. The explicit bridge between Mirage and Valhalla.
Eivor Varinsdottir. Norway and England. The longest game in the series by a wide margin.
Prequel to the game.
Matthew J. Kirby. Runs parallel to the game.
Ireland.
Elsa Sjunneson.
Francia.
Closes Eivor's story. Frequently missed because it shipped as a patch.
Prequel to the first game. Canon standing never formally addressed; broadly treated as compatible.
Altaïr Ibn-La'Ahad, Third Crusade. The original. Structurally repetitive by modern standards; historically essential.
Direct sequel to the first game, on Cyprus. Bridges to AC II's modern-day setup.
Oliver Bowden. Altaïr's entire life, framed as Niccolò Polo's account. Covers decades the games only gesture at.
Five playable sequences spanning 68 years of Altaïr's life. Chronologically belong here; mechanically embedded in a 1511 game.
Giovanni Auditore, Ezio's father. Produced as a marketing prequel to AC II; genuinely good, entirely canon, almost forgotten.
Oliver Bowden. The first AC novel.
Ezio in Florence, Venice, Tuscany. The best entry point to the entire franchise. Everything the series is known for begins here.
Ezio in Inquisition-era Spain. Rarely reissued.
Cesare Borgia's backstory, told in motion-comic style.
Aguilar de Nerha, Spanish Inquisition, plus a modern-day Callum Lynch strand. Officially "in the universe" but never integrated with the games' continuity. Treat as its own branch.
Christie Golden. Expands the film substantially.
Oliver Bowden.
Rome. Introduces recruit management and the series' first multiplayer. Widely regarded as the peak of the pre-RPG era.
Facebook tie-in. Servers long dead. Contained genuine supplementary lore now only preserved in wikis.
Oliver Bowden.
Ezio in Constantinople, aged 52, searching for Altaïr's library. Closes both Altaïr's and Ezio's arcs at once.
Ezio's final days and death. Ten minutes long. Do not skip it — it is the actual ending of the Ezio trilogy and it ships buried in a bonus menu.
Shao Jun, Ming dynasty. Direct continuation of Embers — Ezio's last student.
Yan Leisheng. Chinese-market original, later translated. Shao Jun's fuller story.
Minoji Kurata. Serialised in Japan.
Yan Leisheng. Sequel to The Ming Storm; Shao Jun in Mongolia.
Prequel to the game; the Iga shinobi before Oda Nobunaga's invasion.
Naoe and Yasuke. Two protagonists, both canonical, with materially different playstyles. The franchise's most requested setting, delivered after fifteen years of asking.
Awaji Island. ~10 hours.
Anthony Del Col. Aliyah Khan in the present; her ancestor Omar Khaled during Isaac Newton's Great Recoinage. The only audio-native story in the franchise — it exists in no other form. Full cast including Riz Ahmed and Anthony Head; Danny Wallace reprises Shaun Hastings.
Oliver Bowden.
Edward Kenway, Golden Age of Piracy. Frequently named the best game in the series. A remake ("Black Flag Resynced") is in development.
Light narrative; naval combat spin-off.
East Asian market. Continues Edward's story in serialised vertical-scroll format.
Adéwalé in Saint-Domingue. A slave-rebellion story; the most politically serious thing the franchise has made. Released standalone as well as DLC.
Oliver Bowden. Haytham Kenway's journal. Recontextualises AC III entirely; best read before it, not after.
Shay Cormac, an Assassin who defects to the Templars. The franchise's best structural argument — it makes you the villain of AC III and is right to. Overlooked because it shipped on last-gen hardware the same week as Unity.
Haytham (1754–60) then Connor/Ratonhnhaké:ton (1760–83), American Revolution. Structurally ambitious, tonally divisive.
Aveline de Grandpré in New Orleans. The first AC game with a female lead.
Explicitly an Animus anomaly. George Washington as a mad king with an Apple of Eden. It is canon that this did not happen. A rare case of a franchise formally labelling its own what-if.
Oliver Bowden.
Arno Dorian, French Revolution. Catastrophic launch; now patched to 60fps and substantially rehabilitated. The densest crowd simulation and best parkour in the series.
Saint-Denis. Released free as an apology for the launch.
Arbaaz Mir in Sikh-era India.
Arbaaz Mir.
Kate Heartfield. Simeon Price and Pierrette Arnaud; Ada Lovelace appears.
Kate Heartfield. Direct sequel.
Oliver Bowden. Henry Green and the London Brotherhood before Syndicate.
Jacob and Evie Frye, Victorian London. The last pre-RPG mainline game.
Nikolai Orelov and Daniel Cross. Introduces the Bleeding Effect's long-term consequences.
Evie Frye, twenty years on. Notably darker than the base game; introduces the fear mechanic later reused elsewhere.
Sequel to The Fall.
Lydia Frye, Jacob's granddaughter, in wartime London. A short standalone strand inside Syndicate.
Nikolai Orelov during the Romanov execution. Concludes the Chronicles trilogy.
French-market original. WWII, the Manhattan Project, Nikola Tesla.
Christie Golden. Simon Hathaway, a Templar reliving Joan of Arc's era. Chronologically splits; filed here for its modern strand.
Renaissance Italy. Servers shut down 2021.
Spain, 1490s. Shut down 2023.
Non-narrative.
Brotherhood, Revelations, AC III, AC IV, Unity co-op. Diegetically framed as Abstergo training programmes — canon as an activity, not as events.
Ancient Egypt, Ancient Greece, Viking Age. Non-narrative guided tours, built with academic consultants. Excluded from the story catalogue; genuinely worth your time anyway.
Excluded from the narrative catalogue. Cosmetic crossovers carry no original story. Listed only so the exclusion is deliberate rather than accidental.
Including The Blade of Aizu. Several remain untranslated; placement in the wider continuity is not formally established.
Not part of the checklist
These records are tracked for context but are excluded from chronology numbers, filters and progress until release.
Useful ways through
The full list is for reference. These shorter routes preserve the reveals and relationships that make the universe work.
Then Brotherhood → Revelations → III before branching outward.
Continue Odyssey → Valhalla → Mirage for the newer connected arc.
It keeps the modern-day story coherent even when historical periods jump.

One title, all its doors
When a story has researched editions or adaptations, those routes stay together. Some universes currently have richer version coverage than others; each page’s coverage note states the boundary.
See how stories are organised →Receipts, not vibes
Official franchise, creator and publisher sources anchor the chronology. When those sources disagree—or stay suspiciously quiet—we say so instead of inventing certainty.
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