Frank Herbert’s six
Dune → Messiah → Children → God Emperor → Heretics → Chapterhouse.
Enter the Dune universe
Machine wars, great schools, dynastic plots, Paul’s transformation and the far future all orbit the struggle for Arrakis.
Universe orientation
Read Dune first. Ignore the temptation to begin with ancient prequels; publication order protects how the universe reveals itself.
Switch to release order or use Starter Mode for a shorter route.Universe explored
Every mapped story, with adaptations and editions grouped together.
The list follows in-universe chronology. Era and continuity remain visible on each record.
Showing 26 of 26 released stories.
The distant-past conflict between humanity and thinking machines begins the Legends of Dune trilogy.
The war against the thinking machines widens across the second Legends of Dune novel.
The trilogy closes with the battle and institutions that shape the far-future Dune universe.
The first Great Schools novel follows the early Bene Gesserit, Mentats and other institutions after the machine wars.
The struggle over human computation and anti-technology factions continues the Great Schools sequence.
A screen prequel inspired by the Sisterhood era, following the emerging Bene Gesserit in the Legendary adaptation continuity.
The Prelude trilogy begins with the generation immediately before Paul Atreides.
The second Prelude novel expands the rival houses and plots leading toward Dune.
The Prelude trilogy closes as imperial plans and family histories approach the original novel.
Duke Leto’s final years on Caladan open a trilogy set just before Dune.
Jessica’s loyalties and Bene Gesserit ties drive the second Caladan novel.
Paul’s preparation and the family’s impending move to Arrakis close the Caladan trilogy.
Paul Atreides arrives on Arrakis in the source novel and its major graphic, screen, audio and interactive adaptations—including Cryo’s 1992 game.
A bridge novel that moves between Paul’s early reign and an earlier formative campaign.
The Heroes sequence turns to Irulan and Chani before the original novel’s central conflict.
The second Heroes novel explores the political and personal aftermath around Paul’s disappearance.
Paul’s rule faces conspiracy and the consequences of the jihad; the story also forms part of the 2003 Children of Dune miniseries.
The Atreides twins inherit an empire and a dangerous legacy in both the novel and its 2003 screen adaptation.
A vast time jump reveals Leto II’s transformed empire and the price of his Golden Path.
Millennia later, returning populations and new powers disrupt the order Leto created.
The Bene Gesserit face the Honored Matres in Frank Herbert’s sixth and final Dune novel.
Brian Herbert and Kevin J. Anderson continue the unresolved journey after Chapterhouse.
The expanded continuation attempts to close the long conflict beyond Frank Herbert’s six novels.
Westwood’s strategy classic creates a separate three-house conflict that inspired its own game branch.
An official alternate timeline around the first novel’s era imagines Arrakis without Paul Atreides.
Suggested routes
Use the full chronology or follow a shorter route.
Dune → Messiah → Children → God Emperor → Heretics → Chapterhouse.
The Villeneuve films form one current adaptation route.
Use the official chronology only after publication order.

Story versions
Researched editions and adaptations stay together under one story.
See how stories are organisedSources
Official franchise, creator and publisher sources anchor the chronology. Conflicts and uncertain placements are labelled.
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